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Merged patch broke functionality with mcm fallout new vegas
Merged patch broke functionality with mcm fallout new vegas













merged patch broke functionality with mcm fallout new vegas
  1. #MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS HOW TO#
  2. #MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS INSTALL#
  3. #MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS MOD#
  4. #MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS MODS#
  5. #MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS PC#

I have a pretty powerful PC so I wouldn't mind a few graphics improvements. And I played a gunslinger character in both F1 and F2 which was great fun.

#MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS MODS#

So enhancements for "thiefy" type approaches are good (again I played with a couple of the Thief-like mods in Oblivion). I like sneaking and sharpshooting with handguns or rifles rather than hitting things with big sticks or firing off rocket launchers. I don't think I added any spawn points in Oblivion. In terms of monster "density" I don't want a monster round every corner - I like a bit of solitude in my games to contrast with the intense fights. Again the proviso is that they shouldn't add huge XP rewards.

merged patch broke functionality with mcm fallout new vegas

I recall I played with Martigen's (+Francesco's) mods in Oblivion and they were OK, seemed pretty good quality. More monster types - sure, within reason. Probably don't want any huge additions to content first time round (eg vast new areas) but a few extra bits here and there are fine. content - some subtle additions are always nice as long as they don't screw balance (uber quest rewards or silly XP for example) and are nicely written to fit in with the original game feel. sleeping I guess I can live with, but eating/drinking - I'd rather not, and I don't want to be encumbered because I'm carrying a lot of bullets (for example). I don't like "ultra realism" mods though - eg. I don't know much about VATS so wouldn't want to ditch that without experiencing it (even though I heard it is a bit of an easy mode) but might prefer something to make it a bit more challenging if it does make battles too simple. I also don't want to hit an XP cap halfway through so feel I am adding to my character growth throughout the whole game. balance - I don't mind things being challenging (even difficult) at the beginning as long as I am pretty powerful at the end (Gothic 2 NOTR was great in this respect). In terms of pointers (sorry about the WOT but you did ask!): Should have read the end dang it :Pĭrithius - thanks for those, I'll take a look.

#MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS INSTALL#

I did the excellent install guide they have for it and then found out at the end that a few of the optional mods that I HAVE to have are outdated now.

#MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS HOW TO#

Post your preference and I'll post the better ones I know of, plus a couple of great youtube tutorials on how to get them properly Yea I found that out the hard way today. I know a few quick mods that are easy to install and make a world of difference.

#MERGED PATCH BROKE FUNCTIONALITY WITH MCM FALLOUT NEW VEGAS MOD#

Do you want better companions, a mod to make the best mega mods playable together, radios to play custom music or just want to basically improve the interface (it NEEDS it) and the performance. Better Bounties 1 and 2 are prime examples. So I'm pretty sure I can help you, but do you want gameplay changes on the first go, models and texture enhancements, more guns, more monsters, there are a few quests that even on the first playthrough would be a blast to play. I spent the whole day today looking for the best mods out there and made a mistake along the ways. I understand that FO3 and FNV are much better in this regard…so any other suggestions for a newbie going for their first playthrough? I also played Oblivion with a ton of mods even though it was the first (and only) time I played it - because it was widely reported that Oblivion was broken out of the box, especially level scaling. Should I assume that you mostly level up too fast in the vanilla game (as you did in Oblivion) and so for a first playthrough, it probably warrants an XP reducer like JDR13 suggested? Sorry if this is a well trodden topic, but I've still got both F3 and FNV still to play. Here's one level-scaling mod for FO3 () - haven't tried it in particular, though. Leveling is indeed a bit fast in FO3 as well, less so in FONV. Darn UI () for FO3 and MTUI () for New Vegas.

merged patch broke functionality with mcm fallout new vegas

The one mod you would unarguably need is a UI fix - being products of a Bethesda game engine, they both suffer from consolitus in that regard. Ghoul rampage is actually one of IWS's features )Ĭoaster: Vanilla FO3/FONV are mostly ok. There is nothing more terrifying than hearing a few dozen ghouls screaming for blood :) A World of Pain is also pretty unbalanced in terms of loot - I plan to install it but only after reaching the middle of the game or so. You can likely track down its components the aforementioned IWS is one of them, I believe. However, it's mostly a shell for other mods, anyway. I don't believe nVamp has been updated in a long while. Done some more searching and decided to go with nVamp from the list of the 15 best mods of 2011.















Merged patch broke functionality with mcm fallout new vegas